Right, final roundup of what I have done. Overall, I am happy with what I created, but then I’m always seeing things I want to tweak and make for it. I have all my scripts working finally, and everything looks pretty much in proportion. If I wanted it perfect, it would all be done in mesh, but then that wouldn’t fill the project requirements, so hey ho. I can’t be unhappy with what I’ve done, but as a friend Sam pointed out to me, I am the creator and I am always looking for the bits that are bad and look wrong. I never focus on what looks nice. To someone else, it may look completely different. I just hope it looks ok to that person…
One of the final things I did was get my surroundings done. I figured I could make a marquee tent thingy to cover the bike, with the roof being all flexible. The kinda thing I always see at race meetings. That finally got me filling the need for a flexible prim, and keeping it on the same theme as the build. On top of that, I made a paddock stand for the bike to sit on and lift the rear. The floor was covered in asphalt texture too. I just went around polishing a few bits, finding a few small things to sort out. One of the odd things I did was make the radiator out of chain link armour…it looked great when tiled properly haha.
As always, what I would change is my starting time. I keep saying this all the time, but it is something that is so hard to do. My time management has been better than previous semesters, but it’s still not good. If I had immediately started on day 1, then I could have probably got a heap more detail in. This along with NET200 has given me a good understanding of how I work with a long deadline, which might help prepare for PRJ300 a bit better.
The crash certainly mucked me up with a couple of my assignments. As of yet it still isn’t sorted out. That though is something I can’t really dwell on though, as it was pretty much unavoidable. Short of not riding, but then that’s no fun. This ties in with starting earlier too, as it may have left me with a bit more of a buffer for the unexpected.
The biggest gripe is the side fairing bits. I would dearly have loved to get a nice smooth 3d shape to apply my texture on, but that didn’t work out sadly. It leaves the bike looking a bit odd from certain angles, but I tried to work round that as best I could. As an afterthought, I put in a couple of reference shots behind the bike, so people can see what a real one looks like…or they can use it to pick out the flaws…:P
At the end too, I wondered about copyright on the textures I had used. The metal textures I got off a free texture database, but am I allowed to use the name Suzuki, like is on the textures? I figured that this isn’t going to be for sale in the marketplace and I am using it academic purposes, so all should be good. Besides, I took the photos of the bike, and it is my bike sooo…
So yeh, mixed feelings but for the most part, I’m happy. The purpose was to make a version of my motorbike in second life, and I think I have done that. Sort of like a static tribute to it. It looks like one and sounds like one so that’s good.
Time to get my mesh skills honed and make a properly detailed version XD
Here are a couple of shots of the build. It sits on my workspace platform if you want to go have a wander round it.